Fluid-in-Ground Recipes
The Fluid-in-Ground recipes define which fluids can generate as reservoirs in world chunks, detectable with the Mystium Dowsing Rod and collectible with the Pump.
Recipe Specification
Recipe namespace: assemblylinemachines:fluid_in_ground
fluid
: Namespace, required
The namespace for the fluid that should be generated.chance
: Positive Integer between 0-100, required
The chance a chunk interacted with by the Mystium Dowsing Rod will contain this fluid.min
: Positive Integer, required
Minimum amount of fluid to store in the chunk, in increments of 10,000 mB.max
: Positive Integer, required
Maximum amount of fluid to store in the chunk, in increments of 10,000 mB.criteria_set
: String, required
The required criteria that must be satisfied when attempting to generate this fluid.
Criteria Sets
The options for criteria_set
are as follows:
OVERWORLD_ANY
will allow equal generation in any Overworld biome.
OVERWORLD_PREFHOT
will generate in any biome in the Overworld, but is more likely to occur in hot biomes.
OVERWORLD_PREFCOLD
will generate in any biome in the Overworld, but is more likely to occur in cold biomes.
OVERWORLD_ONLYHOT
will generate in hot Overworld biomes.
OVERWORLD_ONLYCOLD
will generate in cold Overworld biomes.
NETHER
will generate in the Nether.
END
will generate in The End.
In relation to the preferred hot and cold sets, both the chance to generate and the actual amount that generates in the chunk will be halved when not in the preferred climate.
Examples
Below is an example of a Fluid-in-Ground recipe. The generator, when a Mystium Dowsing Rod is used on an undowsed chunk, will place Lava in majority hot climate chunks in the Overworld, 12% of the time, between 2,500,000 mB and 15,000,000 mB.
{
"type": "assemblylinemachines:fluid_in_ground",
"fluid": "minecraft:lava",
"chance": 12,
"min": 250,
"max": 1500,
"criteria_set": "OVERWORLD_PREFHOT"
}