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Fluid-in-Ground Recipes

The Fluid-in-Ground recipes define which fluids can generate as reservoirs in world chunks, detectable with the Mystium Dowsing Rod and collectible with the Pump.

Recipe Specification

Recipe namespace: assemblylinemachines:fluid_in_ground

  • fluid: Namespace, required
    The namespace for the fluid that should be generated.
  • chance: Positive Integer between 0-100, required
    The chance a chunk interacted with by the Mystium Dowsing Rod will contain this fluid.
  • min: Positive Integer, required
    Minimum amount of fluid to store in the chunk, in increments of 10,000 mB.
  • max: Positive Integer, required
    Maximum amount of fluid to store in the chunk, in increments of 10,000 mB.
  • criteria_set: String, required
    The required criteria that must be satisfied when attempting to generate this fluid.
Criteria Sets

The options for criteria_set are as follows:
OVERWORLD_ANY will allow equal generation in any Overworld biome.
OVERWORLD_PREFHOT will generate in any biome in the Overworld, but is more likely to occur in hot biomes.
OVERWORLD_PREFCOLD will generate in any biome in the Overworld, but is more likely to occur in cold biomes.
OVERWORLD_ONLYHOT will generate in hot Overworld biomes.
OVERWORLD_ONLYCOLD will generate in cold Overworld biomes.
NETHER will generate in the Nether.
END will generate in The End.
In relation to the preferred hot and cold sets, both the chance to generate and the actual amount that generates in the chunk will be halved when not in the preferred climate.

Examples

Below is an example of a Fluid-in-Ground recipe. The generator, when a Mystium Dowsing Rod is used on an undowsed chunk, will place Lava in majority hot climate chunks in the Overworld, 12% of the time, between 2,500,000 mB and 15,000,000 mB.

{
    "type": "assemblylinemachines:fluid_in_ground",
    "fluid": "minecraft:lava",
    "chance": 12,
    "min": 250,
    "max": 1500,
    "criteria_set": "OVERWORLD_PREFHOT"
}